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Old Jun 04, 2008, 01:54 PM // 13:54   #1
Ascalonian Squire
 
Join Date: Mar 2007
Guild: Emo Rejects [ER]
Profession: R/
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When a player in a party leave, it make the party fewer and thus making mission, vanquish, etc. harder. Fix this by replacing the leaving player to a henchmen corresponding to their profession that available from the outpost you exit out of and if there isn't a profession there in the outpost, it would replace the nearest profession so when a sins leave a monk won't replace him, and also you can't have the same henchmen in a group.

If a player is "Lost Connection" to a server, a temporary henchmen will replace him and when he re-established connection, the henchmen will be removed and the player have to run back to the party.

If a leader left the party, the next player in line would be leader and leader that turned to henchmen move back to the end of party.

This is a common sense because if your the only human player in the party and left.. well all the party left too duh.

Last edited by ZionHikari; Jun 04, 2008 at 02:27 PM // 14:27..
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Old Jun 04, 2008, 02:12 PM // 14:12   #2
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/signed

Even any old random henchman would be better than none at all.
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Old Jun 04, 2008, 02:22 PM // 14:22   #3
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/signed.

What NickelPlate said.
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Old Jun 04, 2008, 02:30 PM // 14:30   #4
Frost Gate Guardian
 
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/signed
but make it a henchmen of the same profession (if possible)

losing your monk and gaining Eve won't be a great help (since Eve likes to sac herself to death)
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Old Jun 04, 2008, 02:37 PM // 14:37   #5
Ascalonian Squire
 
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Quote:
Originally Posted by graverobber2
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but make it a henchmen of the same profession (if possible)

losing your monk and gaining Eve won't be a great help (since Eve likes to sac herself to death)
I said that on Nearest Profession.
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Old Jun 04, 2008, 03:04 PM // 15:04   #6
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/signed

having an henchman is better than not having anything at all.

That idea makes sense actually, it would allow PUGs not to be disadvantaged when someone leaves...
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Old Jun 04, 2008, 03:28 PM // 15:28   #7
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/signed

love this idea, at least leavers won't matter as much now in HM
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Old Jun 04, 2008, 03:34 PM // 15:34   #8
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/signed

Love the idea
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Old Jun 04, 2008, 04:20 PM // 16:20   #9
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/signed
so much ragequit, so much frustration: fixed!
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Old Jun 04, 2008, 06:03 PM // 18:03   #10
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Quote:
Originally Posted by Fangclaw
/signed

having an henchman is better than not having anything at all.

That idea makes sense actually, it would allow PUGs not to be disadvantaged when someone leaves...
heh replacing the majority of players with a henchmen will be an advantage for most pugs . ..
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Old Jun 04, 2008, 06:44 PM // 18:44   #11
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Quote:
Originally Posted by Enko
heh replacing the majority of players with a henchmen will be an advantage for most pugs . ..

I lol'ed
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great idea
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Old Jun 04, 2008, 06:53 PM // 18:53   #12
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No one should disagree with this as long is a henchman of the same profession.
For those of other regions with no equivalent(A,Rt,P,D), then a 'foreigner' henchmen will be used.

Who wouldn't want to get Cynn when the E makes 'poof' for a while?
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Old Jun 04, 2008, 07:19 PM // 19:19   #13
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/half signed

have it so you only get a Henchie if the player "greys out" not just a temp DC, but a hard DC only.
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Old Jun 05, 2008, 11:36 AM // 11:36   #14
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/signed. I've been screwed over many times due to a player leaving.
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Old Jun 05, 2008, 12:00 PM // 12:00   #15
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/signed

perfectly valid idea.
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Old Jun 05, 2008, 12:01 PM // 12:01   #16
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/signed ... and I don't think this would be that hard to implement.
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Old Jun 05, 2008, 02:44 PM // 14:44   #17
Ascalonian Squire
 
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Quote:
Originally Posted by MithranArkanere
No one should disagree with this as long is a henchman of the same profession.
For those of other regions with no equivalent(A,Rt,P,D), then a 'foreigner' henchmen will be used.

Who wouldn't want to get Cynn when the E makes 'poof' for a while?
Henchmen with different name have different skill so I don't think it would be fair in some cases. And yes Cynn is hot.
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Old Jun 05, 2008, 03:21 PM // 15:21   #18
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IT's not meant to be 'fair'.

You lose the Smitter and you get a Healer or a Prot.

It's just to fill the gap and save the day, not to really replace the player.
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